Mardek RPG: Chapter 1

Chapter 1
Mardek RPG: Chapter 1

9/10

Slay the dragon, rescue the princess, blah, blah, blah. Sounds like a boring old RPG, right? You couldn’t be more wrong, actually. Mardek RPG is a classic RPG in the vein of Legend of Zelda, Final Fantasy, and Phantasy Star. It’s an ambitious game spanning eight chapters with an engaging storyline that manages to keep a sense of humor throughout.

Controlling Mardek and co. doesn’t involve a lot of fancy footwork for moving around, but in battles you have a lot more to pay attention to with the physical and magical blocks. The battle skills can really help at times, most often by reducing damage from an attack or increasing the damage of your own attack. As long as you can keep track of who is being attacked and which button you need to press the controls shouldn’t prove to be that big of a challenge. You may find that battles get to be a bit tedious with the random encounters occurring fairly frequently but as with any typical RPG, battles are the only way to gain experience so you can progress further into the game.

When you first look at the game you’re going to see the pixelated characters and you may think that this is going to be pretty lousy. Fortunately the pixels aren’t the only graphic style as the battle scenes are fully animated and fairly well-drawn. And besides, the pixels are just another part of the homage to the RPGs of years past. Attack and defense animations are well done and when you see water it is typically animated. The overworld map looks sufficiently like something an adventurer would carry around with him and you can’t help but feel like you’re playing a classic console game at times with visuals like these.

The audio creates a rich atmosphere that really pulls you in, whether it be the music that plays in the background or the solid strikes you deliver to your enemies in combat. Nothing felt out of place in this game in terms of audio. I feel that a good balance was struck with the sound effects and the music, neither one overpowering the other.


9/10. This game was spot-on with the pixelelated characters in its attempt to capture the old-school feel.


8/10. There may not be much replay value here but the real fun is in the storyline and playing through to the end.


9/10. Audio was a real pleasure to experience in this game and I couldn’t imagine improving on it much.


10/10. Easily the best RPG series on Kongregate.


8/10. The controls take a battle or two to get the hang of but it’s nothing overly complex. There were some points where the mouse had to be used but for the majority of the game it was all keyboard driven.

With a few tweaks Mardek could have gotten full marks, but 9/10 isn’t too shabby.

Heh, had to update the lack of API comment now that Mardek has badges 🙂

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One Comment on “Mardek RPG: Chapter 1”


  1. […] we have an escapee from “Tron” and an air fish, perhaps a cousin of the one found in Mardek? The lines are clean and simple and the animations are smooth. It’s interesting to see how […]


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