Posted tagged ‘action’

Rage 2

August 2, 2008

Rage 2


Believe it or not, I have been angry before… I might be feeling something now…rawr?

I might not be the most furious writer at ackk, but just give the main character a couple of people to punch, and before you know it, he is glowing yellow and exploding. Needless to say, that makes for good gameplay. The graphics are solid and smooth, the weapon up system is intuitive, and the cheats for arcade provide replay.

The game is just too fun. Brawling baddies never gets old, and adventure mode is an adventure. Itll take a number of tries, and perhaps a few cheats. Go play.

They keep up very well with the action.

Fast paced.

Lots of guitar music…

A beat em up game worthy of your time.


The chat to get all cheats is “crazyashell”


Doctor Zed

July 5, 2008

Doctor Zed


So as the story goes, apparently you left a virus under a volatile substance and this substance turns your little virus into a nasty bug that goes and infects a bunch of levels. The game starts out pretty easy, but later levels get pretty tedious. The basic premise is to run around blasting the virii with medical-themed Tic-Tacs. What’s the lesson of this game? That’s right, drugs can fix any mistake; you just have to throw enough at the problem.

First things first, the instructions for the controls on Kongregate suck. So much so that the author had to create a YouTube video on how to play his game. That doesn’t bode well for ready acceptance of this title. Let me see if we can’t break this down a bit. You can move your character around with the WSAD or arrow keys. Pressing “P” or clicking outside of the game field will pause the game for you and pressing the green arrow will bring you back to the game. You have a radar you can activate with “R” and you can push enemies away with the “F” key when your force field is fully charged. The “Q” and “E” keys or 1-5 changes your weapon to various colors and you need to use the same color of pill on the enemy you are fighting. Lastly, you can do a rocket jump by jumping up, aiming down, then firing at the ground. Don’t worry, there’s no splash damage with these pills. Oh yes, aim and fire with the mouse for maximum effectiveness. Two other things you’ll notice is that there’s a lot of recoil when you shoot and you travel very slowly. You can counter the recoil by crouching and you can travel faster by jumping and shooting opposite the direction you’re moving. That will give you a nice shove forward.

You can mute in the pause section, which is a good thing because the music between the levels is really annoying. The music during gameplay is pretty good and mellow though, perfectly themed for a game that takes place in space. There isn’t much to speak of in terms of sound effects, but there’s enough to get you by.

There is some pretty good animation and some very nice art, especially in the background. The face of Doctor Zed is customizable on the level select screen so you can individualize your gaming experience to a degree. You may experience a little bit of vertigo with the frequent spinning and zooming, so if you get motion sickness easily then you may want to stay away from this game.

8/10. Nice graphics and animations. Customizable character, too.

7/10. The amount of recoil can get really annoying.

7/10. Music is irritating and repetitive, but there’s a mute so it’s all good.

9/10. Interesting idea for a game.

6/10. The explanation for the controls…well, it sucks. Needs a tutorial.

I like this game enough that I want to play it through to the end. Very enjoyable. 7/10

Bowja the Ninja 2

July 3, 2008

Bowja the Ninja 2


Okay, so we have a point and click. Seems kinda promising. You’re a ninja that makes strange squeaky sounds that remind you of a baby pig squealing, using your bow to shoot rubber arrows at people. This game is child friendly; nobody dies!

Anyway, your goal is to…well, it doesn’t tell you. But Point-and-Clicks rarely do. Basically, you must utilise the world of clickable items to get into a compound and get out. Scattered around the place are a few easy puzzles (although I think one of them isn’t working correctly…).
Bowja 2 resembles a side-scroller, your character is always visible on the screen, similar to The Visitor. There isn’t much to say about the game itself that you wouldn’t already assume from a Point and Click; it’s just the same old stuff, really.

You’re timed for how long it takes you to beat it (which shouldn’t be too long; it’s rather short) but there’s no stopping the timer if you need to do something else.
Graphics are extremely well done, and animations are very smooth. Sound isn’t without background music and annoying human noises, however there’s no mute.

The main area this game falls down in is gameplay. The game is very typical in terms of point-and-clicks; often you will be clicking somewhere just because you’ve seen this done before, like attacking a drainpipe so it falls and so on. The game is very slow to play. The animations, although well done sadly push up the tedium, as one wrong click causes a painful few seconds watching the ninja tug fruitlessly at a wheel or lever. The main thing that killed this game for me were the bosses. There are two bosses in the game and both of them like to roar at you, causing you to jump in fright or fall in water. Of course, this means you have to get back out of the water or stand back up. This happens every time they roar and they roar after every click you make or every 3 seconds. How very tedious. Completely unnecessary and another reason why you wouldn’t really want to play this again.

This game showed promise at the beginning of the play, however the amount of pointless animation, clich├ęd Point-and-click tactics and slow game play really brought it down.

10/10. Extremely well done. Animation works, backgrounds are pretty. Basically flawless.

3/10. Appalling. Easy to play, but lacking in all other sections.

6/10. It has sound, but no mute. Character sounds are very annoying.

5/10. Same old, same old.

8/10. You just need the mouse.

Promising game but needs revision.

The Key Master

July 2, 2008

The Key Master


I know what you’re thinking, didn’t we just review one of these? Yep, we most certainly did. No worries, this one is considerably more challenging than the last typing game we reviewed. For starters, you can have multiple enemies on the screen at once. You also have potions and keys you can pick up during gameplay. Keep at your typing, you can only improve your speed and spelling with repeated play and that’s not a bad thing. Now in terms of controls there just isn’t a lot going on. I mean, you need a fully-functional keyboard and you’ll need to use your mouse on one or two occasions, but mostly it’s about how quickly you can type.

Anyone that’s been reading here for a while knows that I usually have a problem with top-down perspectives on games. There isn’t enough detail and the graphics tend to be pretty lame. And animation? Forget it. Fortunately that’s not the case here as The Key Master is slightly off angle from the top. The graphics are really well done and there’s a lot of nice animation going on here. My one beef with the game is the choice of font. I saw a few words that weren’t readily distinguishable, such as the words sign and sigh and a different font with more spacing would have been really helpful.

The music for this game is pretty slick and you occasionally can hear the deaths of your enemies over the clacking of the keys. Beyond that there’s not a lot going on with the audio. Yeah, you can mute and play your own music if you like and you really won’t be missing out on anything.

8/10. Really detailed for an overhead game. Nice!

7/10. You’re a typing madman…or not.

8/10. Good music and sound effects.

6/10. Meh, it’s still a typing game.

8/10. Being a touch typist has never been so helpful.

While it may be another typing game it is definitely fun. 7/10


July 1, 2008



Asteroids+Firing your own obstacles+dodging=fun? You might say.

Here we have Bullets, a asteroid type game that has a few interesting ideas, first and foremost is the fact that you have to shoot out what you are to avoid. Think of “What goes around, comes around” as the motto for this game. THere are no asteroids or other ships, just what you have fired. The game doesn’t start until you have fired X amount of rounds. You have to avoid those shots for X amount of time. The ammo you use gets switched up every time you pass a stage, as do the time requirements.

Flaw time! The controls, alas, they are not great. Your little ship will slide across the map with a press of an arrow key, which subtracts from the experience considerably. Also is this: on the levels further on, the gameplay gets… crazy. Well, time for something of a metaphor. Take the song “Psychobilly freakout” and find a music visualizer, and have the visualizer play psychobilly freakout. Attempt to pay attention to Everything on screen at once. Did you find it hard to keep up with? That is the gameplay of Bullets when there is more than two things to avoid. Its sickening, turning the game from less of an avoider to more of a Slide-outta-there-and-then-pray-that-you-don’t-get-hit type game. Oh lookie, a big flaws paragraph. Woo hoo.

8/10. Nothing too special.

8/10. An avoider. Not too much else.

8/10. Some nice techno here and there. Mute included.

9/10. Shoot then avoid what you shot. Originality oozes from this game.

6/10. Sliding is for slides, not avoiding death.

Great concept, but a those two things harm gameplay boatloads. 8/10

Earth Defense

June 30, 2008

Earth Defense


The moon…bringer of tides, illuminator of nights, favorite action of college pranksters. And now it defends Earth as well. Take to the skies to prevent asteroids and satellites from slamming into Earth by slamming the moon into them first. Upgrade the speed and size of your moon, recover health for the planet, or decrease the speed of your “enemies” to make it easier to get to everything before you get damaged.

The game is controlled entirely by the mouse. Enemies will come in from all angles and at varying speeds, but you really need to worry most about the ones going fast and\or heading straight for Earth. The ones making a larger arc around the screen won’t get away, they’re just taking a different path to their goal. Once all of the enemies have been destroyed or have smashed into your planet you get a quick break to upgrade. I noticed that the size of your moon stops increasing about level 12 to 14, so don’t burn points on that as you only get one per level.

There are a few animations here, but nothing of real note. Earth rotates, so do the asteroids and satellites. Beyond that…well, it looks pretty! There’s also nice, atmospheric music. About the only sound you’re going to hear is the crunch when you slam into an asteroid or when one slams into Earth. Still, nobody’s going to hear you scream in space. Even if they could, they still can mute in the options menu so nyah.

8/10. Good graphics. The depiction of the Man in the Moon was surprisingly accurate.

7/10. Great fun trying to defend the earth from certain doom.

7/10. Good music and sound effects, just not a lot of either.

6/10. Defend your… Yeah we’ve seen this genre before, upgrades and all.

8/10. Mouse, mouse, baby.

Might as well learn about the inevitable apocalypse now rather than later. Next on my to do list, attack huge rockets to the moon. 7/10

R.O.B.O.T. Relatively Obedient Being of Thought

June 28, 2008

R.O.B.O.T. Relatively Obedient Being of Thought


R.O.B.O.T. is another game from the JIG Games Design Competition 5. As mentioned before, the theme of this competition was “Upgrade” and there’s definitely plenty of that in R.O.B.O.T. Destroy enemies, earn cores, then use the cores to upgrade various things like your speed, energy, weapon, shields, and so on. You can even drop a turret or fire off an EMP to disable your enemies for a short amount of time.

You can use the WASD or arrow keys to move around the level. Q and E drop turrets and EMPs respectively or you can use shift-click and ctrl-click. Be quick on your treads as every once in a while targets will appear around or underneath you. Move well away from these or you’re going to be in a world of hurt. One thing I found frustrating about this game is that you can’t pause during the levels. Nope, you’re going to have to fight until every enemy is dead, only then can you take a moment to catch your breath and improve your arsenal.

The graphics fit pretty well for this game. You’re dropped into a post-apocalyptic environment where you have to fight off hordes of enemy robots and the “arena” is suitably desolate. There are a few nice touches like the laser sight and the moving arms for when you move your cursor closer to or further away from your robot. The enemies don’t have a lot of animations but you don’t have a lot of time to notice this as you’re busy trying to not get killed.

The first thing I noticed when I loaded up the game was that it reminded me a great deal of Arcanum. The level music is considerably different from the intro/break music and…well, those are the only two songs you get. They’re pretty good songs, though and there’s always the mute button (yay) if you dislike either. The sound effects can be muted separately, but they’re also quite good so you’d be missing out. Take note that you can only mute when you’re between levels upgrading your R.O.B.O.T.

7/10. The graphics are good, but not great.

9/10. Upgrade, kill, upgrade, awesome.

8/10. Only two songs but the music and audio is excellent.

8/10. Reminds me of Defend Your Inglor, just with movement.

9/10. Alt controls for southpaws, woo hoo!

For a first flash game this is really an impressive effort. 8/10