Posted tagged ‘adventure’

Mad Vlad 2: Revamped

July 24, 2008

Mad Vlad II


You start out as vlad, the most powerful and oldest vampire, who has a meeting with the generals of the land. They use their lawyers to kick him out, and the game begins! You learn how jump and all that, and you immediately start your quest. The generals land is now guarded by… lawyers.

Yes. There are lawyer boss battles, and lawyer puzzles. But that is beside the point. The gameplay is very finely tuned, but it could use with a checkpoint or two. You only have 3 lives per area, and that includes the areas boss battle. A tad frustrating, but it is overlooked easily. The game has many funny bits. Some are genuine hilarity.

The graphics are cartoony and detailed. The environments look like they’ve had a lot done to make them. The audio is very, very good. Every area has its own fitting soundtrack. They don’t sound like they were made on mario paint, but more like on a symphony orchestra. Thumbs up to the sounds.

Cartoony, yet very detailed.

It’s rather addictive, with the jumping and the spinning…

Very orchestral.

Make a sequel to mad vlad, but this time, you gotta fight lawyers.



Mystic Hunter

June 18, 2008

Mystic Hunter


Be warned that this game is buggy and that I’m reviewing it on the merits of the game I was able to play. Once you get to the medallion you’ll find that you can’t progress any further, though. The premise of this game is that you’re in a castle and you have to find the treasures in order to escape. You’re presented with a variety of puzzles that require the use all sorts of skills to solve them. This game is going to be a great play for anyone that likes puzzlers.

You control the game by using your mouse. Click on items to add them to your inventory then click and drag them from your inventory to use them on the screen. Keyboard controls for moving the screen would have been helpful. As it is, you’ll have to move your mouse to the edge of the screen to move around. And like all point & click games, click on anything that looks like it may even be remotely interesting or you won’t get very far.

The graphics remind me of most every other excellent point and click game out there, but the game environment does suffer as a result. There are no real animations to speak of and we end up with a static world that feels like you’re looking through a magazine rather than exploring a creepy castle. I would have liked to see some little animations here and there to add life to the game. On the other hand, the music is excellent. There’s a music player built into the game that automatically rotates through a variety of songs, though I wish I could force the game to play just one song instead of rotating through again and again. Despite this I found the music to be a good selection and mostly appropriate to the game. And if you don’t like the music you can always go into the menu and mute it.

9/10. Graphics are nice and shiny.

3/10. Great game until you reach the buggy medallion.

9/10. Excellent audio, but would like to be able to control the songs better.

8/10. Love the point & click genre and this game is no exception.

8/10. All mouse, baby!

Were the dev to update this game to fix the bugs it would be a really great game. 7/10

Daymare Town 2

June 4, 2008

Daymare Town 2


Daymare Town left us off crossing the bridge from the seemingly abandoned town to a castle of sorts. Daymare Town 2 starts off exactly where we left off, with you reaching the other side of the bridge ready for another adventure. Mateusz Skutnik managed to produce a fine sequel here and this one isn’t nearly the point and click nightmare that the last one was. One new game element introduced here is the coins, but I’ll speak more on that later.

Once again, you maneuver around town by using your mouse. Unlike the original game, this town is inhabited by a great variety of creatures both large and small and you’re going to end up interacting with a majority of them. If you get stuck at a certain point move your mouse around all the edges of the screen. Sooner or later you’ll find what you need to continue. Don’t forget the mouse cursor will change when you get to an object you can interact with. At other times you’ll see text in the bottom right corner that will give you some direction. Either way, this game is 100% solvable and it’s even fairly intuitive so don’t give up. In fact, I’ll write up a walkthrough to post to Kongreguide so you can get through this game if you’re having any struggles. As mentioned before, one of the big changes in this game is the introduction of the coins. You have to purchase various items from vendors in order to complete the game. Just click on the item you want, click on your coins, and drop the coins into the shadowed outlines to purchase it.

Just like the previous version, this game has a much more rough look to it that Mateusz’s other games. The world is full of scribbles that represent rocks, bricks, sand, and plants. Identifying what’s important can be a chore at times, but the one thing you really need to keep an eye out for is those coins. They can tend to look like rocks at some points but you need them. There are far more creatures to interact with in this world and it makes for a pretty cool environment, especially when there are creatures of various sizes, ranging from as small as a cat to as tall as a tower. Also note that there are various objects that you can click on to pick up; grab everything except the chalk. For some reason that’s an active object, but you can’t pick it up.

Again with the wind! There’s still a constant wind blowing through this town, but now it’s not all that ominous and instead is just background noise. It still adds to the atmosphere quite nicely, though. The sound effects can provide some important audio cues at times but for the most part they too, are atmospheric.

Creepy extras in Daymare Town 2:
None of these are critical to the game, but they’ll make you shudder nonetheless. From the Butcher’s Market, look at the left side for the Cherry Embassy and go inside. Again from Butcher’s Market, look at the right side for the aristocrat’s house and go inside then upstairs. Inside the museum after you unlock the door look at the signs for the pictures on the wall directly in front of you and the wall to the left. Note what materials the dresses are made of…

9/10. There is far more animation in this game thanks to the presence of inhabitants. Objects also seem to stand out more.

8/10. The sequel has replay value, unlike the original. How many coins can you find?

7/10. Still no mute option here, but the “music” and sound effects are very good.

8/10. Mateusz proves once again that he is the master of the point and click


I can safely say this is one of those “must play” games. 8/10


May 31, 2008



Ever felt like Bejeweled was lacking…action? Want a little more excitement and adventure in your puzzle games? Enter Spellblazer, a puzzle/adventure game where you play the role of Kaven, a youth traveling to the academy at Sanxion to study as a Lightbringer. The road to Sanxion is perilous and you will find foes scattered along the way. Use your wits to defeat your enemies and victory will be yours.

Everything is controlled by the mouse but there aren’t many instructions provided with the game so I’ll outline some game mechanics here. First off, when your heals are used by the enemy nobody gets healed. The different colored roads indicate the level of danger of each road; green is very low danger, yellow is moderate, and red is high. Stronger enemies will have more HP but their spells don’t always seem to do as much damage. You need to rest occasionally or you will start losing health. You also end up doing more damage if you’re rested. The kings say they give you additional spells but you won’t find them in your inventory.

While the game looks nice and shiny, the animations leave you wanting more. There just isn’t much going on in the game and there could be so much more. The enemies are really well drawn and the spells and their effects look nice, but it’s the same animation for every spell. I can’t help but feel like this was a pre-release version that got uploaded to Kongregate, quite frankly. Now what really drove me nuts about this is the music. It was great but it can get repetitive and unfortunately there’s no option to mute. You’re going to have to turn off your volume altogether if you want to play this game but you don’t want to listen to the music.

8/10. The graphics are really quite nice though the animations are lacking.

6/10. Some rather serious bugs make this far less enjoyable than it could be.

7/10. There’s no mute, but the music and sound effects are okay.

8/10. Bejeweled in an adventure setting. Give the player upgrade opportunities and you’d have a very cool game here.

8/10. All mouse, pretty simple.

This game has potential but some some of the issues need to be worked out. 7/10

Talesworth Arena

April 7, 2008

Talesworth Arena
Talesworth Arena


I make it policy to try to not review games that are still in development, but Talesworth Arena is going to be an exception. This review was first drafted on April 1st so there may have been some updates to the game since then. Eventually you will be able to pick from 5 different character classes when you start, but at the time of this writing you could only pick the Engineer. As you win battles you gain experience and gold. You can use the gold to acquire new skills and artifacts. The artifacts vary in strength but anything that can reduce your direct damage and damage over time is a good start. Once you max out your experience for a level you need to defeat the boss to advance. If you lose you may have to start over with experience or you may just lose some gold.

Talesworth Arena is controlled solely by the mouse. There is an issue when you use a skill and try to click on the same spot when the skill loads up again. For some reason it won’t detect the mouse click and you will need to move the mouse to click that skill again. Memorize where your skills are or arrange them when you’re at the Tavern in a pattern that makes sense to you as there are some enemy skills that will hide your skill names.

The graphics…nay, the game reminds me of Monster’s Den. This is obviously not a dungeon crawl but the premise is the same; defeat your foes, level up, and get better gear. I’ll freely admit that this can be a little tedious so Talesworth Arena may not be for everyone. Regardless, the portraits look like they were drawn by a professional artist. The rest of the game graphics are well suited to the setting and nothing really feels out of place, except the lack of animation.

There is no mute option in Talesworth Arena but there are a fair amount of audio cues so muting would set you at a disadvantage. The background music isn’t really music, it’s more of a crowd chanting. My impression is that somebody took an audio recording from a football match (soccer for us North Americans) and looped it for the arena battles. Regardless, the effect works out really well and sets the mood even further for the game.

8/10. Great graphics, but no animation.

7/10. Not a lot of replay value with only one class. I beat it while only dying three times and the final boss was bested in one attempt.

7/10. Audio is good, sound effects could use some work.

7/10. Swords and Sandals Gladiators did this first, but not necessarily better.

6/10. Controls need some tweaking.

I’ll update this review when the author provides the final release. Right now it gets a 7/10 and is worth a play or two. Use the groin kick for all it’s worth!


April 2, 2008



“What a long, strange trip it’s been.” That line is courtesy of the Grateful Dead, though it really only partially applies to this game. Synapsis is definitely a strange game but it feels a little short, unfortunately. It’s very obvious that there’s going to be a sequel but I think I would have been happier with more content were that possible. This game is a point & click adventure, much like The Morning After. In fact, even the graphics may remind you of TMA. Synapsis, however, is far less intuitive when it comes to what you’re supposed to do.

As with any good point & click adventure, you interact with the game with your mouse. Click and drag objects to place them or simply click to use them. There are buttons here and there, but mostly it’s a matter of placing objects and grabbing new ones that appear. It may not be the most intuitive game created, but thankfully there is a walkthrough available from the main menu. If you find yourself getting lost or you’re unsure of what to do next, you aren’t alone! Just don’t go asking everyone for help in the chat rooms when you have a walkthrough available right from the start…

As mentioned earlier, the graphics are reminiscent of The Morning After. I really like how the designs turned out for Synapsis and I’m impressed by the artistic skills of the author not to just create decent art but to add so much depth to it with textures. That says a lot about his abilities.

There is no mute in Synapsis so you’re just going to have to deal with the sound effects and music you hear. On the flip side, the music is really quite good in some environments. The church is an excellent example; sufficiently spooky to kinda creep you out but not so much that you are anticipating a monster jumping out of the shadows. By the way, there are no enemies you have to fight or run from. It’s all about atmosphere.

9/10. Excellent job with the graphics.

7/10. A little on the short side and no replay value, unless you’re refreshing your memory for the next part of the story.

7/10. Sound effects were really good, but points docked for no mute. Sound was not necessary to the game so having the ability to mute would be nice.

8/10. It may be a point & click but there’s serious substance to the game.

8/10. The mouse strikes again.

I can honestly say I’m really looking forward to the next part of this game. 7/10


March 27, 2008



You know, when I was a kid I didn’t take my dad’s car out for a joyride against his explicit instructions not to do so. Nope, I had my own car. But what’s a kid to do when your dad has a cool ride and you just have to take it for a spin? Pffft, you jack it and drive like hell is what you do 😀 (note, this is not my actual advice) Of course trouble arises when you crash the ol’ car and you have to call pops to bail you out. But what happens if your car is smashed into tiny pieces and you’ve gotten a knock to the head and have no way to phone home? Well, you’re gonna have to wing it.

Pieces is an adventure game where you have to travel around the planet you’ve crashed on recovering the shattered remains of your ship so you can reassemble it and get back home. Unfortunately you seem to have lost even your most basic motor skills in the crash and you have to learn how to do things from the resident aliens. You know, simple things like walking and jumping. The controls for Pieces involve using your arrow keys to move around and the “Z” key to jump. You can press “I” to bring up an information menu that shows you how many ship pieces you’ve collected and, once you have the right component, where the next piece is. You can gather the ship pieces out of order though, so don’t let the information menu be a strict guide for you. You will encounter some glitches here and there, but there shouldn’t be any show stoppers. Save frequently and don’t be scared about jumping down pits. You don’t die from high falls unless you land in lava.

In terms of graphics Pieces reminds me a great deal of Knytt or Cave Story. You may also see bits of Metroid or Super Mario Bros here and there, just without enemies. Regardless, the graphics are very well done and definitely add to an already great game.

Occasionally there is music, mostly when you hit certain screens. There is no mute option but the music and sound effects are both rare enough that you shouldn’t have to worry about that being much of a nuisance. What music is there is well done and tasteful.

Don’t worry, I’ll see about writing up a walkthrough for Kongreguide in the next few days.

9/10. Great job with the graphics.

8/10. Can you get all of the gems? Definite replay value here to see if you can’t improve your score.

7/10. Some more ambient sound effects would have been nice.

6/10. This is an awful lot like Knytt minus having to learn new skills as you go.

7/10. WASD or customizable controls would have been a nice addition. Glitchy controls at times, especially when you hit corners of platforms.

This was made for the JayIsGames Casual Gameplay Design Competition 5. I get the impression that the author was in a rush as there are some glitches that really could have been improved upon. 7/10