Posted tagged ‘point & click’

Bowja the Ninja 2

July 3, 2008


Bowja the Ninja 2

6/10

Okay, so we have a point and click. Seems kinda promising. You’re a ninja that makes strange squeaky sounds that remind you of a baby pig squealing, using your bow to shoot rubber arrows at people. This game is child friendly; nobody dies!

Anyway, your goal is to…well, it doesn’t tell you. But Point-and-Clicks rarely do. Basically, you must utilise the world of clickable items to get into a compound and get out. Scattered around the place are a few easy puzzles (although I think one of them isn’t working correctly…).
Bowja 2 resembles a side-scroller, your character is always visible on the screen, similar to The Visitor. There isn’t much to say about the game itself that you wouldn’t already assume from a Point and Click; it’s just the same old stuff, really.

You’re timed for how long it takes you to beat it (which shouldn’t be too long; it’s rather short) but there’s no stopping the timer if you need to do something else.
Graphics are extremely well done, and animations are very smooth. Sound isn’t without background music and annoying human noises, however there’s no mute.

The main area this game falls down in is gameplay. The game is very typical in terms of point-and-clicks; often you will be clicking somewhere just because you’ve seen this done before, like attacking a drainpipe so it falls and so on. The game is very slow to play. The animations, although well done sadly push up the tedium, as one wrong click causes a painful few seconds watching the ninja tug fruitlessly at a wheel or lever. The main thing that killed this game for me were the bosses. There are two bosses in the game and both of them like to roar at you, causing you to jump in fright or fall in water. Of course, this means you have to get back out of the water or stand back up. This happens every time they roar and they roar after every click you make or every 3 seconds. How very tedious. Completely unnecessary and another reason why you wouldn’t really want to play this again.

This game showed promise at the beginning of the play, however the amount of pointless animation, clich├ęd Point-and-click tactics and slow game play really brought it down.


10/10. Extremely well done. Animation works, backgrounds are pretty. Basically flawless.


3/10. Appalling. Easy to play, but lacking in all other sections.


6/10. It has sound, but no mute. Character sounds are very annoying.


5/10. Same old, same old.


8/10. You just need the mouse.

Promising game but needs revision.

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Mystic Hunter

June 18, 2008


Mystic Hunter

7/10

Be warned that this game is buggy and that I’m reviewing it on the merits of the game I was able to play. Once you get to the medallion you’ll find that you can’t progress any further, though. The premise of this game is that you’re in a castle and you have to find the treasures in order to escape. You’re presented with a variety of puzzles that require the use all sorts of skills to solve them. This game is going to be a great play for anyone that likes puzzlers.

You control the game by using your mouse. Click on items to add them to your inventory then click and drag them from your inventory to use them on the screen. Keyboard controls for moving the screen would have been helpful. As it is, you’ll have to move your mouse to the edge of the screen to move around. And like all point & click games, click on anything that looks like it may even be remotely interesting or you won’t get very far.

The graphics remind me of most every other excellent point and click game out there, but the game environment does suffer as a result. There are no real animations to speak of and we end up with a static world that feels like you’re looking through a magazine rather than exploring a creepy castle. I would have liked to see some little animations here and there to add life to the game. On the other hand, the music is excellent. There’s a music player built into the game that automatically rotates through a variety of songs, though I wish I could force the game to play just one song instead of rotating through again and again. Despite this I found the music to be a good selection and mostly appropriate to the game. And if you don’t like the music you can always go into the menu and mute it.


9/10. Graphics are nice and shiny.


3/10. Great game until you reach the buggy medallion.


9/10. Excellent audio, but would like to be able to control the songs better.


8/10. Love the point & click genre and this game is no exception.


8/10. All mouse, baby!

Were the dev to update this game to fix the bugs it would be a really great game. 7/10

Death Row

June 11, 2008


Death Row

8/10

Hector Van Daemon is on death row, and is innocent. Now guess who’s job it is to free him? You! You control his life, and it is up to you not to screw it up anymore. Feed him, make him work, buy him stuff, and find evidence to make him a free man. He needs to work himself into the ground before any of them are even options, but it is very rewarding.

Balancing work, his happiness, his rest, and his respect for authorities is a tricky deal. Spent too much on food, and he’ll throw up. Too little and he won’t work at his fullest capabilities. Things like this are ubiquitous through the game. This is all controlled by your mouse, thusly making this a point and click title. A difficult one at that. I had a couple play-throughs and I finally figured out how to free him. Lots of guesswork required.

This is a deep game with tons of options. There are several ways to entertain hector and many more ways to make him angry. An example of getting him in a good mood was to turn off the lights when he was sleeping. All in all, this is a challenging game and you should give it a shot.


9/10. Very good.


8/10. There’s a lot of guessing, but it is fun.


3/10. No music, hardly any sound effects.


9/10. A jail point and click/logic game. Original.


8/10. All mouse.

Daymare Town 2

June 4, 2008


Daymare Town 2

8/10

Daymare Town left us off crossing the bridge from the seemingly abandoned town to a castle of sorts. Daymare Town 2 starts off exactly where we left off, with you reaching the other side of the bridge ready for another adventure. Mateusz Skutnik managed to produce a fine sequel here and this one isn’t nearly the point and click nightmare that the last one was. One new game element introduced here is the coins, but I’ll speak more on that later.

Once again, you maneuver around town by using your mouse. Unlike the original game, this town is inhabited by a great variety of creatures both large and small and you’re going to end up interacting with a majority of them. If you get stuck at a certain point move your mouse around all the edges of the screen. Sooner or later you’ll find what you need to continue. Don’t forget the mouse cursor will change when you get to an object you can interact with. At other times you’ll see text in the bottom right corner that will give you some direction. Either way, this game is 100% solvable and it’s even fairly intuitive so don’t give up. In fact, I’ll write up a walkthrough to post to Kongreguide so you can get through this game if you’re having any struggles. As mentioned before, one of the big changes in this game is the introduction of the coins. You have to purchase various items from vendors in order to complete the game. Just click on the item you want, click on your coins, and drop the coins into the shadowed outlines to purchase it.

Just like the previous version, this game has a much more rough look to it that Mateusz’s other games. The world is full of scribbles that represent rocks, bricks, sand, and plants. Identifying what’s important can be a chore at times, but the one thing you really need to keep an eye out for is those coins. They can tend to look like rocks at some points but you need them. There are far more creatures to interact with in this world and it makes for a pretty cool environment, especially when there are creatures of various sizes, ranging from as small as a cat to as tall as a tower. Also note that there are various objects that you can click on to pick up; grab everything except the chalk. For some reason that’s an active object, but you can’t pick it up.

Again with the wind! There’s still a constant wind blowing through this town, but now it’s not all that ominous and instead is just background noise. It still adds to the atmosphere quite nicely, though. The sound effects can provide some important audio cues at times but for the most part they too, are atmospheric.

Creepy extras in Daymare Town 2:
None of these are critical to the game, but they’ll make you shudder nonetheless. From the Butcher’s Market, look at the left side for the Cherry Embassy and go inside. Again from Butcher’s Market, look at the right side for the aristocrat’s house and go inside then upstairs. Inside the museum after you unlock the door look at the signs for the pictures on the wall directly in front of you and the wall to the left. Note what materials the dresses are made of…


9/10. There is far more animation in this game thanks to the presence of inhabitants. Objects also seem to stand out more.


8/10. The sequel has replay value, unlike the original. How many coins can you find?


7/10. Still no mute option here, but the “music” and sound effects are very good.


8/10. Mateusz proves once again that he is the master of the point and click


8/10.

I can safely say this is one of those “must play” games. 8/10

SeaScape

April 29, 2008


SeaScape

8/10

Professional diving seems to be a hot topic these days. When I listen to the radio I hear frequent advertisements for job opportunities with diving companies. Turn on the television and you’re likely to see more of the same. I’m not sure what the driving force is behind all of these ads, but it certainly has gone mainstream. SeaScape is a game that was contracted by a diving company and was created by the same guy that developed IceScape and The Morning After. The goal of this game is to explore underwater areas and collect various sorts of treasures that you find. Treasures can vary from pictures of sea life to gold bars and pretty much anything in between.

Moving around under the water involves clicking your mouse on arrows located on either side of your mask, much like real life. Once you’ve found the map piece for the next area you can click the up arrow on the screen to get back to the main map. Keep in mind that you won’t be able to visit a prior map once you’ve left it, so be thorough in your searching. To make sure you’ve found everything click on the “i” in the upper right corner of the screen. In the bottom right corner of this screen you will see the objectives for the level, including how many skulls, coins, pearls, and photos you can take. This will also provide you access to your camera, plasma torch, and knife. There is no way to pause and you’re timed on the game. Oddly enough, the amount of time taken doesn’t seem to affect the final outcome of your score. If you push you can finish in about 8 minutes or less.

Like IceScape and TMA, SeaScape has very nice graphics. The author actually explained what tools he used to create the various effects in this game so those of you wishing to go for a similar look now have a place to start. Admittedly this style of graphics makes for a pretty static environment but Psionic3D actually provided a fair amount of animation for SeaScape, which is a nice change from TMA. Remember that this is a point & click game so move your mouse over everything. Most selectable objects will change the mouse cursor and will have an accompanying text writeup appear in the upper-left corner of your screen so make sure to keep that in your peripheral vision as you hunt for those last few coins.

There is very little music in SeaScape. In fact, the music consists mostly of clips that are played when you find an object or finish a goal, so there isn’t much music to speak of. The sound effects are good and constantly playing in the background, which definitely adds to the atmosphere of the game. If you’re not keen on the sound effects you can always mute them. I didn’t notice any specific audio cues you needed but it will take away quite a bit from the mood of the game if you mute it.


10/10. Another strong showing from Psionic3D.


8/10. Some interesting puzzles along the way. Moderate replay value as you probably won’t find all of the coins on your first time through.


7/10. Minimal music but great atmosphere.


8/10. Point and click adventure with a very rich environment.


8/10. Mouse controls yet again. Some issues with the plasma torch but otherwise it was very user-friendly.

Thankfully this game doesn’t look like one big advertisement despite its being sponsored by a diving company. Very worthwhile to play through. 8/10

Synapsis

April 2, 2008

Synapsis
Synapsis

7/10

“What a long, strange trip it’s been.” That line is courtesy of the Grateful Dead, though it really only partially applies to this game. Synapsis is definitely a strange game but it feels a little short, unfortunately. It’s very obvious that there’s going to be a sequel but I think I would have been happier with more content were that possible. This game is a point & click adventure, much like The Morning After. In fact, even the graphics may remind you of TMA. Synapsis, however, is far less intuitive when it comes to what you’re supposed to do.

As with any good point & click adventure, you interact with the game with your mouse. Click and drag objects to place them or simply click to use them. There are buttons here and there, but mostly it’s a matter of placing objects and grabbing new ones that appear. It may not be the most intuitive game created, but thankfully there is a walkthrough available from the main menu. If you find yourself getting lost or you’re unsure of what to do next, you aren’t alone! Just don’t go asking everyone for help in the chat rooms when you have a walkthrough available right from the start…

As mentioned earlier, the graphics are reminiscent of The Morning After. I really like how the designs turned out for Synapsis and I’m impressed by the artistic skills of the author not to just create decent art but to add so much depth to it with textures. That says a lot about his abilities.

There is no mute in Synapsis so you’re just going to have to deal with the sound effects and music you hear. On the flip side, the music is really quite good in some environments. The church is an excellent example; sufficiently spooky to kinda creep you out but not so much that you are anticipating a monster jumping out of the shadows. By the way, there are no enemies you have to fight or run from. It’s all about atmosphere.


9/10. Excellent job with the graphics.


7/10. A little on the short side and no replay value, unless you’re refreshing your memory for the next part of the story.


7/10. Sound effects were really good, but points docked for no mute. Sound was not necessary to the game so having the ability to mute would be nice.


8/10. It may be a point & click but there’s serious substance to the game.


8/10. The mouse strikes again.

I can honestly say I’m really looking forward to the next part of this game. 7/10

DayMare Town

March 24, 2008

DayMare Town
DayMare Town

8/10

Mateusz Skutnik creates some really incredible games and today we’re looking at another one of his creations, DayMare Town. DMT is another point and click adventure in a long line of such games from this developer. If you don’t use a walkthrough there is going to be a long game of hunting ahead of you, but it’s well worth it. Much like the SubMachine series of games, DMT is a game where you’ll have to solve puzzles and combine objects in order to advance in the game. It would be really nice if the API was included in these games as I’m sure that would just make their popularity skyrocket but Mateusz doesn’t seem to be interested in doing that.

Your one and only device for controlling DMT is the mouse. This is even trackball and touchpad friendly so you’re pretty much set for all markets. One thing you’ll find you need to do in DMT is to combine objects. Click on one item, then click on another in your inventory to combine the objects. Sometimes you’ll need to do the same thing on the game screen, so keep that in mind as well. There aren’t many animations in this game so it’s going to be a mostly static experience.

DMT looks like a hand-drawn game. It’s very well done and has a great deal of detail to it. The people you find and the birds you have to find are drawn a little off, but that just fits with the style of the game. There isn’t any music in DMT but that is very intentional on the developer’s part as this game is really about atmosphere. You hear a constant wind blowing in the background and that just serves to accentuate the isolation that you end up feeling while exploring the town. There are other sound effects in the game to assist with the animations that you end up seeing and this just adds further to the general atmosphere.


8/10. Despite the lack of animation the game really works with this art style.


7/10. The game is fun to play but there won’t be much replay value for you once you’ve finished it.


7/10. I’m not marking down for lack of music on this game because that was intentional. Mute still would have been nice.


8/10. A tried and true formula, these point & click games. As always, Mateusz delivers with style.


8/10. Unless your mouse is a dud, the mouse is a safe bet for playing.

DayMare Town is a great game and worth playing through even if you end up having to use a walkthrough. 8/10