Posted tagged ‘Reflex’

Sheepy

August 3, 2008


Sheepy

9/10

Sheep… Baa…

Well, here we have “sheepy” a game that requires you to count all the sheep that have passed through the screen, and then to report that number into a box. If you are wrong, you lose points. If you are right, you gain them. If you misjudge the amount by one, you gain a small sum of points. Also, in addition to points, when you get a number counted correct, you are given the treasure of a pun relating to sheep.

The gameplay is potently addicting. I can literally imagine myself going insane the next time I can’t sleep and try to count sheep. Who knew that counting child friendly sheep could be so addicting. Gah!


9/10.
Childish & cutesy.

9/10.
Zoom zoom… input number… swear because you are off by two…

7/10.
Just some nursery type music.

10/10.
Count sheep REALLY FAST.

8/10.
Just type in numbers.

Marvin Spectrum

July 13, 2008


Marvin Spectrum

9/10

Marvin spectrum is a cartoony color-based reflex game. You run at a constant speed and jump/slide/dive through obstacles. There’s a lot to be said for this game, which is why I am here.

It starts out easy, three different types of obstacles, and no ability to change color. Once you dive/jump/slide through a good number of obstacles, you have to change your color. If you don’t, the obstacle won’t count. There’s no real way to lose, which I like. The main mode is just for score geeks, and I bet you can’t get a perfect run-through. The endless mode is randomly generated obstacles that come at you, and you cannot miss. Any misses lead to a game over. While I personally like the original mode opposed to the endless, I did have fun with it.

If the game sounds fun to you so far, go play it. I have always been quite partial to reflex games. But my one, single quarrel with this game is the fact that the endless mode is randomly generated. This means that you will experience painfully long stretches without obstacles, and there will be areas where there are areas that require blisteringly fast button presses and color changes. I can’t say much else about this game, but it comes highly recommended for yours truly.


9/10.
The animations are as smooth as butter.

9/10.
The gameplay is fast and very solid.

8/10.
Very japanese techno.

9/10.
A color-based platform reaction game. Woo.

8/10.
arrow keys and the asdf keys.

I just remembered the word “chameleon”. It kinda fits the game. Maybe if the chameleon would jump alot…

Death by Train

June 7, 2008


Death by Train

7/10

Ahh yes, the train. It was always getting money taken from it back in the old west by them bandits. Perhaps it is the time for revenge?

Yeah, I am kidding, but the story needs you to fill in its blanks. Not a problem though. Let’s start from the menu screen. Chose easy/medium/difficult. Easy is close, well, easy. Medium isn’t quite “just right” and is real hard. difficult is just… Wow. The different difficulties change the speed of said train. You’ll need good judgement to take on this game to avoid ending up a blue puddle(yes, the corpse looks a little odd when you get hit). For a reflex game, this is pretty good. Fun concept, cool design, and a slightly japanese air to it. There isn’t much to the game, hence the short review.


7/10. Nice graphics, bad death animation.


7/10. Dodge the train as late as possible. Not too original, but hard to do!


4/10. There’s only the sound of the train, no music, no mute. Choo choo for the loss.


9/10. Be a reckless young punk and try and dodge that train for kicks!


8/10. Takes one amazing click to win.

Choo choo!